3/22/22 2:00 PM
A new, massive-scale continent makes its way to PlanetSide 2 for the first time since 2014. The tropical isles of Oshur are reminiscent of a time before the Auraxian war, where research and exploration were the most valued pursuits, and the factions weren't fully divided.
Oshur was designed with an emphasis on logistics and diversity of gameplay. The towering Trident Relays necessitate air support and quick responses, the lattice has deliberate and strategic cutoffs for squad and platoon leaders to pursue, the beachheads and mid-field bases carve a space for meaningful vehicle battles; and the hand-crafted bases create unique and learnable gameplay spaces for hardened infantry veterans. With this new island battleground, there is something to enjoy no matter your style of gameplay.
The expedition to Oshur took place aboard the new Exodus-class Fleet Carriers. Unlike traditional maps, there are no Warpgates on Oshur, and this flotilla of heavily armed fleet carriers will become your new base of operations. Enemy vehicles that stray too close will be shot out of the sky by the shipboard Particle Projection Cannon.
As a part of a massive undertaking, we've completely changed how water works in PlanetSide 2. Every vehicle, infantry, and projectile interaction has been re-engineered to accommodate these new mechanics.
Indar, Amerish, Hossin, and Esamir will all be retrofitted with these new water mechanics at a later date (so don't dip your toes into that frozen river just yet.)
Most traditional weapons won't fire while submerged, but special equipment has been added to ease the transition. Three new underwater rifles and one underwater pistol are now available to access by various means.
Interlink Outpost
Constructed as early communication hubs for research on the islands and out at sea, the Interlinks are single-point infantry-capture bases with a close-quarters arena and multiple entrances for attackers.
Controlling an Interlink Outpost counts toward Empire Strength on the continent.
These massive spires jutting from the water's surface are only enterable from their airpads located high above. Three symmetrical entrance-ways provide an airport-style atmosphere to fight through. Controlling a Trident Relay counts toward Empire Strength on the continent, and allows for lattice cutoffs deep into enemy territory.
Nascent Expeditions has finally cleared the path toward Oshur, and the Empires are maneuvering to gain a foothold. The last chapter of the Distant Shores campaign ends June 30.
Oshur Collections - A new "Collections" tab can be found in the Directives page. Our first Collections directive asks you to recover the lost dog tags of those who died during the evacuation of Oshur.
Conquest - Oshur - In the "Strategic" tab, a new directive line dedicated to the war for Oshur has been added. Unlock the new UBR-100 Frogman by completing the first tier, and the (very special) Paradise Camo at Master tier, reserved for only the most hardened veterans.
To celebrate the launch of Oshur, we'll be auto-unlocking the continent of Oshur from Wednesday, Mar. 23 through Sunday, Mar 27. After that, Oshur will enter the normal continent rotation.
General Changes
Friendly Fire
Vehicle/Infantry Balance
M14 Banshee (TR Mosquito)
Dev Note: Reducing this weapon's blast damage is intended to increase exposure time and necessary accuracy to secure easy kills with this weapon.
ANT
M12 Kobalt (ANT/Sunderer/Harasser/Flash/MBT)
Dev Note: These changes reduce the damage output and overall uptime of the weapon across all platforms.
Lodestar Prototype
Dev Note: The added health while deployed, and the lowered nanite cost should make this vehicle a bit more worthwhile as a deployable spawn option.
Wasp Prototype
Dev Note: This cost reduction puts the Wasp on par with the normal Valkyrie to increase its accessibility a bit.
NSX Amaterasu
Dev Note: This is an experimental change meant to make the tradeoffs between the standard knife and Amaterasu more even.
Misc. Changes, Fixes, and Additions