10/4/22 8:13 PM
All PC servers will come down for the following update on Wednesday, October 5, at 6:00am PT (3:00pm CEST). The downtime for this update is expected to last up to 3 hours.
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A bitter moon hangs high overhead, casting an ominous light over the battlefields of Auraxis. The bitter battle between soldier and SpacePumpkin has begun once again!
This year's Nanite of the Living Dead carries with it a new directive, a new mission, a new alert event, and striking new cosmetics.
Don't let their innocent orange guise fool you, these sinister pumpkins will descend upon you when you least expect it. Eradicate these gourds and earn bonus experience and directive progress!
Trick or treat! Get started with this special event directive by visiting your favorite vendors while on Sanctuary. Then head planetside to take on some haunting heroics as you work toward unlocking a "Wicked" new title and camo.
Sanctuary has received some ghoulish garland this time of year, complete with festive vendors and citizens, decorations, and music to bewitch your spirit.
An unaligned Bastion Fleet Carrier has been reported marauding the battlefields. Rumor has it that this Lost Fleet Carrier was a part of the original expedition through the wormhole to Auraxis. Unfortunately, it is either incapable or unwilling to respond to our hails. Despite multiple successes destroying this vessel, it seems to reappear again elsewhere in the world, continuing its wanton destruction.
What we do know is that the Fleet Carrier is capable of destabilizing the lattice hardlines while it is on the field, rendering regions of the map incapable of being contested or captured until it is destroyed. We have also discovered that the more SpacePumpkins we dispose of, the more likely this vessel is to appear and wreak havoc on the front lines.
In addition to returning Halloween tire trails, camos, profile banners, weapons, armor, and helmets, some new offerings are hitting the table!
Did someone call for the doctor? The Alchemist Bundle comes with a new title, banner frame, profile banner, cosmetic helmets for each faction, and the best Punisher SMG a plague doctor could ask for.
Shown: VS Plague Doctor Cowl and NS-66 "Alchemist" Punisher.
Stand against the darkness with the Lightbringer Bundle. A new title, banner frame, profile banner, NS-R3 Swarm rocket launcher variant, and a cosmetic variant of the default sniper rifle for each faction.
Shown: M77-B "Dawnbreaker" sniper rifle.
The new PMC armor and helmets by player studio creator Doku are now available for all New Conglomerate characters.
Shown: PMC Heavy Assault Armor and PMC Visor Helmet.
The arms race intensifies as factions deliver new Empire-specific Main Battle Tank (and for the first time ever,) Lightning main cannons.
New Conglomerate
Vanu Sovereignty
Terran Republic
Nanite Systems Operatives
Tank Mine
Dev Note: Increases the damage consistency over the falloff range.
Anti-Vehicle Grenades
Dev Note: This converts Anti-Vehicle Grenades into a competitive C4 alternative with more reach and less alpha damage.
SPRK-33's Stomper
Dev Note: These changes make SPRK-33's Stomper a little more umph and usability for what is otherwise a fairly lackluster weapon.
UI and Accessibility
Choose from small or large vehicle and player indicators in the HUD Indicators settings.
Dev Note: The intention here is to keep the fight (slightly) more centralized to the middle floor, and make these facilities more easily capturable without overwhelming force.
The new underwater spawn room at Seapost G8 - Pipeline, on Oshur.
New visual FX for Pain Spires.
Hey there. As we mentioned in the September article, we're currently focused on refining our releases and are slowing down the content cadence as a result. Over the past month, we've released iterative updates to the Public Test Server (a total of 4 throughout September) to ensure that everyone has had a chance to provide feedback on changes well before they make their way Live. Thank You to the folks who've helped temper those updates. So far as the Roadmap for the remainder of the year is concerned, we're definitely going to be setting aside a lot of what we've originally planned to accomplish. We simply don't want to jam large systems into the game without enough time to test them properly, and the value of those systems has certainly come into question the nearer we get to them as well. While the list of remaining items is still not 100% determined at this point, I'm sure we'll end up talking about it in an article later this month. Until then, enjoy the candy, and that wicked sick Fleet Carrier event.
-Wrel, Lead Designer