All PC servers will come down for the following update on Wednesday, May 31st, at 6:00am PT (3:00pm CET). The downtime for this update is expected to last up to 2 hours.
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Construction
Dev Note: This change will aide in the ability to get a base up and running again after a silo has been destroyed, and a new silo is constructed.
- Facility Silos now accept Cortium deposits
- The Pillbox and Spear AV Turret construction objects now accept modules
- Fix in place to prevent flickering on the Command Center's Skywall Shield
Dev Note: We will monitor this and adjust as needed
- ANTs now have the Gate Shield Diffuser as a Utility slot option
- The Solid Wall construction object no longer decays when in range of Silo with Cortium
- Repair Modules now affect the Solid Wall construction object
- Module Dispenser no longer takes damage from friendly fire
- Module Dispenser now shows the correct interaction prompt when access is restricted
- The Vehicle Gate's shield FX now despawns with the Vehicle Gate
- Command Center terminals no longer take damage
- Updated Routing Spire terminal texture
- Removed a potential secondary floating terminal screen from the Routing Spire
- Orbital Strike Uplink now displays damage FX
- Glave and Flail interaction terminals are easier to access
- While in an ANT, the nearest Silo's HUD indicator icon will clamp to the edge of the client/screen
- Cortium Silo's building FX now last for the entire build time
NS-D Helios
- Switching to and from the Helios now plays the appropriate animation
- Reloading the Helios now plays the correct animation
- HS/NV scope added to the Helios
- 3.4x and infrared scopes are now positioned correctly on the rail
- ADS adjustments for a more accurate CoF
- Burst mode's initial shots are now more accurate while in ADS
- Alternate fire reload now uses the correct animation timing
- Alternate fire mode CoF is now more accurate for both hip fire and while ADS
- Alternative fire mode direct and indirect damage output has been decreased
- Extended Magazine now increases the magazine size by 50
- Converted the Forward Grip attachment to a Comfort Grip
- Primary and alternate fire modes now use common movement speed adjustments
- Applies to both ADS and while the Helios is carried at the hip
- Weapon unequip time has been increased
- 5 Round burst now has a HUD fire mode icon
- Tool-tip icon is no longer low res
- Firing while aiming down sights is now far more accurate during the initial shots of a burst.
- Alternate fire reload now uses the correct 1sec. rechamber as the primary firemode.
- Alternate firemode CoF bloom from 0.2 to 0.1 from the hip.
- Alternate fire direct damage from 450 to 200.
- Alternate fire indirect max damage from 450 to 400.
- Extended Magazine now increases magazine size by 50, instead of 150.
- Primary and alternate firemodes now uses common movement speed penalties from the hip and while aiming, 1x and 0.5x respectively.
- Weapon unequip time from 0.25sec. to 0.5sec.
L2-100 Kingsnake
Apex SMGs
- Kills with Apex SMGs now contribute to class directives requiring SMG kills
- Iron sights for the AF-4 Cyclone and PMG-100 are no longer misaligned
Planetside 20-Year Legacy Directive Event
- Focused Assault: Only kills during Meltdown alerts count towards progress
- Directive events have now been localized in French and Russian
Misc. Changes, Fixes, and Additions
- Removed recent work regarding point lights and particle illumination
- This will address numerous accounts of flickering particles, intensely bright lights, and possible performance dips when in range of particles being illuminated by point lights
- Oshur: Added Unstable Meltdown to possible alerts
- Oshur: Alerts will now trigger quicker under low population conditions
- UI: Report Player option is now accessible from the Support menu
- UI: Place-able items now tint appropriately
- UI: Settings: Reticle tinting now has a Reset to Default option
- UI: Settings: Chat Background Opacity slider now has an accurate tool-tip
- UI: The Construction Preview on the ANT's loadout screen is no longer enabled while re-deploying
- This button was previously unresponsive while in this state
- Missions: Construction tutorial missions no longer appear after completion
- Anti-Material and Bolt-Action rifles now play the correct reload animation when the magazine is empty
- Esamir: Esper Research Station's spawn point is now named correctly
- Attachments: Heavy Barrel movement speed reduction is now percentage based (reducing the overall movement penalty)
- Deathnaught Helmet: Camos no longer affect the eye section
- L2-100 Kingsnake's reload speed has been slightly increased
- Various item description updates
- FX have been applied to Routers allowing better visibility from a distance
- Removed an "@" symbol from displaying as a capture point on the HUD while in VR
- Air resupply pads at Tannae Power Base now function correctly
- Updated localization pass to account for various strings
- Removed several inaccessible Cortium nodes on Oshur