2/7/23 4:28 PM
All PC servers will be offline for the following update on Wednesday, February 8, at 6:00am PT (3:00pm CET). The downtime for this update is expected to last up to 2 hours.
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You'll now have access to Nvidia's Deep Learning Super Sampling (DLSS) technology through the Graphics Settings menu. DLSS uses AI to enhance framerate performance on DLSS-enabled Nvidia cards.
Learn more here: https://www.nvidia.com/en-us/geforce/technologies/dlss/
We've also integrated AMD FidelityFX™ Super Resolution into the game, accessible in the Graphics Settings menu. AMD FSR can improve framerates using cutting edge upscaling technology, and can be used on any graphics card PlanetSide 2 supports.
Learn more here: https://www.amd.com/en/technologies/fidelityfx-super-resolution
In this update, we beef up anti-cheat measures in a new system that was introduced in January. We've plugged some holes and adjusted the tuning parameters of the system to catch and kick instigators more quickly. It should be noted that this is not a replacement for reporting poor behavior, and doing so via the in-game commands or cheater@planetside2.com helps a great deal.
With this update, we'll be releasing new "profiling zones" to the server, which will expose more performance information. These changes come with some additional network baggage, so we've made it easy to replace the zones with the old ones, if the performance impact becomes too costly. We shouldn't need the profiling zones to remain active for too long to get the information we need, which is the next step in further diagnosis of the ongoing server performance issues.
Team member MangoBean has been hard at work cleaning up the Census API and providing more access to third-party developers. Missing collections from new items, new vehicles, continents and facilities, experience events related to CTF, new achievements, directive trees, and missing loadouts for NSO classes are some examples of information that's now surfaced. More experience events have also been added, allowing third party developers to track things like vehicle gunner kill assists and other shared vehicle experience.
All reflex sights and ACOG (typically 3.4x to 4x optics) have been reworked to have consistent reticle sizing for any reticle of the same type. For example: All Red Dot reflex sights will have the same size dot as other Red Dot reflex sights, all Chevron reticle sights will have the same size as other Chevron reticle sights, etc.
Previously, all optics could vary in size based on the platform they were equipped upon. For example, one LMG's reticles could be larger than another LMG's reticles, and the most dramatic differences could often be seen between sidearms and primary weapons. That should no longer be the case.
Additionally, you now have the ability to change the color of reflex and ACOG reticles from the Settings menu, and you can even hide the reticle entirely!
Shown: An example of the reticle color tinting on a (traditionally blue) NC reticle.
Auraxians around the world can now change their character's gender by unlocking a token in the Depot.
Voice packs you own will automatically allow access to an "equivalent" voice pack on the gender you're swapping to.
Note: Some voice packs don't have one-for-one conversions across gender, and have instead been packaged alongside similar voice packs. Example: The "Tough" Female has been packaged with the "Gruff" Male voice. All voice packs have been repackaged in this way, and in many cases renamed.
Gender Change tokens will be available for 1 Cert through February and March, and increase to 1000 Certs beyond that.
We've re-enabled the ability to deploy vehicles from the map remotely at any base that is not contested.
Dev Note: The spawn system changes toward the end of last year mostly achieved our design goals with the pacing of deployment, and we feel comfortable enough to return this feature to the game in the form stated above.
Increased the total number of character slots for Members by one, and increased the total number of purchasable slots by 2. This brings the total number of available character slots per account to 16.
All NSO-specific weapons and attachments now take on the accent colors of the faction they're associated with.
Example of the updated NSO weapon colors for a character aligned to the Terran Republic.
Dev Note: This solves an issue where a single player could control a single capture point in a four-point base, and prevent the capture of the next base in the lattice until someone redeploys to deal with them, and has the benefit of making it clear on the map when a base is actively contested or not.
Continent benefits have been removed for the time being. This includes Indar and Esamir's benefits, which have been non-operational for many years.
Dev Note: These benefits don't currently act as strong motivations to capture a continent, which defeats their intended purpose. We're disabling these benefits to tie up some loose threads in the current experience, but aren't opposed to bringing back map-persistent benefits in some form if there are good suggestions out there.
The Overview screen has been removed, in line with the changes we've made to auto-claiming missions.
Additionally, the following new Missions have been added to the daily pool:
The Depot has received a bundle containing a lovely new NSX Amaterasu variant, as well as the return of Valentine's Day offerings from previous years.
Love stings, when it stabs all the bad things.
New Directive - A new directive makes an appearance for the duration of the event, rewarding 2000 ISO-4 and the "Huggable" title upon completion.
New Missions - Matchmaker missions have made their way back to Auraxis. You can complete up to two of these missions per day, and earn extra progress through the event directive.
Impulse Grenade (Light Assault Grenades)
D7 Hummingbird (NSO Defector)
Dev Note: The changes here make the Hummingbird more capable of chasing down aircraft who've strayed too close.
AR-ARX Maxwell (NSO Directive Assault Rifle)
Dev Note: The damage bump helps alleviate the tradeoff penalty incurred by the higher rate of fire, and the Maxwell has received the AR-100's recent magazine size buff as well.
Disruptor Ammunition
Percent drains per shot for each weapon are listed below:
Fuzzbuket's "Trash Eater" helmet on the NSO Defector.
Work on the construction revamp is well underway as we develop the tech needed for updates to modules, clean up problems with existing assets, and develop new placeable objects, like the Command Center below. We've also taken feedback on the design into consideration and amended some points of execution, like the ANT's harvesting capabilities. Instead of chunking bits of cortium that then need to be scooped up, we'll stick with the existing mining lasers, and make some adjustments to the cortium veins to make them more interactive. The current design is to add spawning weakpoints that can accelerate harvesting or give additional resources when targeted. Concerns about the need to constantly replace modules have been heard as well, and we can easily increase how long basic modules stick around before needing to be replaced. It's still early days with the development of this update, and we'll share more as we get further along.
-Wrel, Lead Designer
Shown: The WORK IN PROGRESS Command Center construction placeable next to an Infantry Tower and ANT for scale. The Command Center has a multi-story combat interior, and is meant to be the capstone of a well-developed base.